Huge Magical Beast
60d10+360 (710 hp)
41 (+30 natural, +3 Dex, -2 size)
Bite +44 melee
Bite +44 melee, 2 claws +41 melee, tail
Bite 2d12+15, claw 2d8+12, tail 2d6+9
15 ft. / 15 ft.
poison, pounce, razor sharp teeth and claws, scent, tongue throw
Damage Reduction 20/admantium, Damage Reduction 10/epic, Darkvision 120 feet, Fast Healing 10, Low-light
vision, SR 30, Spell Invulnerability, Fearless
Fortitude +28; Reflex +12; Willpower +10
Strength 40; Dexterity 16; Constitution 35; Intelligence 10; Wisdom 12;
Climb +20, Jump +20, Knowledge (religion) +10, Listen +10, move Silently
+6, Search +10, Spot +10, Survival +10, Swim +20
Cleave, Combat Reflexes, Great Cleave, Improved Critical (bite), Power
Attack, Multiattack, Snatch, Weapon Focus (bite), Track, Overwhelming
Critical (bite), Devastating Critical (bite)
Solitary, or Pack (2-5)
usually Lawful or Neutral Evil
31-40 HD (Huge); 41-50 HD (Gargantuan)
The most feared creature on Habololy that is not a dragon is
the Doggeden. The deity Amat created these titanic creatures that were
to do battle with the other deities in his stead. In fact, they did
just that and succeeded in the demise of at least two deities and
countless thousands of faithful clerics and warriors. Their place in
Habololy’s history is assured as the beasts that fought the deities and
nearly won. They were so powerful, that they could not be destroyed
completely. The Counsil banished the remaining Doggedens to an island
that has come to bear their name. It lies far out to sea where even the
Horarian pirates do not sail.
Doggedens are nearly thirty feet tall and possess a strong
fifteen foot tail. They are bipedal, but often remained crouched, ready
to strike or leap. They are covered in short brown hair that is so
thick that it protects them as well as any armor could. Their
underbelly is covered in tan or red scales that run from their neck to
the end of their tail, where they also cover a scorpion-like stinger
said to possess a poison so strong that just a prick of the stinger
would kill a rhinoceros. These scales are just as strong as the thick
hair that covers much of the Doggeden.
The creature’s name is said to be derived from their
unmistakable head that resembles the head of a dog. A long snout that
ends in a black nose, ears that flop until the Doggeden senses something
and the straighten to a point, and a tongue that hangs out while the
creature pants all point to a canine background. Its eyes are large and
black with no pupil. They stick out almost as a bug’s eyes would. The
tongue that hangs slightly out when panting can be used as a weapon a
launched much like a frog would. However, the Doggeden catches humans
and humanoids, not insects. Its toothy maw is large enough to chew and
shallow a full grown human in under a minute. Its hands are neither
that of a human or of a dog. They have four fingers that are
semi-opposable and have soft pads on the bottom. Each finger has a claw
that can be extended up to a foot out from the finger and is strong
enough to tear through magical plate armor.
If there are any alive that have fought a Doggeden and
survived, they have told no one their story. The last recorded account
of anyone going to Doggeden Island was over a century ago when pirates
went their looking for treasure. A half dozen survived to tell a story
of the beasts swimming a hundred miles out to sea to chase down the
thieves before dropping below the waves.
Doggedens know no fear. They rush into combat hoping to overwhelm their
foe with strength and ferocity. When fighting many foes, the
Doggeden will use its tongue to throw targets away allowing it to focus
on others. When fighting one target that it knows it can defeat,
it often toys with the target by throwing it and then using its pounce
Frightening Presence (Ex): Any creature that sees a
living Doggeden must make a Willpower save DC25 or be
shaken for an hour. There is no range for this ability, meaning
that seeing the Doggeden from afar has the same effect. This is
a wisdom-based save.
Fearless (Ex): A Doggeden is immune to all types of fear and
Poison (Ex): Whenever the Doggeden strikes a target
with its tail; it injects a poison into the target. Injected, Fortitude
DC25, initial damage 5d6 hit points non-lethal, secondary damage 5d6 hit
points lethal. The save is Constitution-based.
Pounce (Ex): By making a jump check at a DC equal to
the distance jumped in feet divided by two, the Doggeden can make a
pounce attack. This is a full round action that allows the Doggeden to
attack the target of his pounce as if it had made a full round attack. This is
considered a charge attack.
Razor Sharp Teeth and Claws (Ex): The teeth of a Doggeden are
deadly, sharp and as hard as admantium. For purposes of
damage reduction treat the claws and teeth of a Doggeden as admantium.
The threat range of both the claws and the bite is double to 19-20.
Note that the Doggeden has the Improved Critical feat for its bite, and
hence the threat range is 17-20 for the bite.
Spell Invulnerability (Su): When they were created, Amat
developed the Doggedens with a resistance to lesser spells. They
are immune to all spells lower than 4th level as if constantly effected
by a Minor Globe of Invulnerability spell. This cannot be
dispelled and the Doggeden cannot chose to be affected by a low level
Tongue Throw (Ex): The Doggeden can use its tongue in
conjunction with the Snatch feat. It may not bite in the same
round that it uses its tongue, but otherwise the tongue may replace the
bite as an attack. It may launch its tongue up to 25 feet with no
penalty for range. To hit, the tongue need only make a ranged
touch attack. Instead of holding the creature it hits with the
tongue attack, the Doggeden may immediately throw the target. The
Doggeden makes a strength check and multiplies the result by two.
That is the distance the target has been thrown in a random direction.
The target takes damage as if it had fallen that number of feet. A
target may attempt to hold on to the tongue by making a grapple check
before being thrown. This uses up an attack of opportunity for the
round for the target.
Skills: The Doggeden receives a +10 racial bonus on
jump skill checks as long as it is not indoors or underground. When
using its sense of smell to track, the Doggeden receives a +8 bonus to
the Search skill or the Track feat.