The original version of this spell allows it to be only used on bows.
When the spell is memorized, the Ranger can decide whether to memorize a
version that effects bows, crossbows, or firearms.
- Not all spells were created equal. Some are common, and others are
difficult to come by on Habololy. The following list gives adjustments
to the Spellcraft DC to learn a spell.
- When a wizard regains a level that he lost permanently (such as through
dying or permanent level drain), he does get to learn two new spells as if
he had gained a new level. The learning of
spells when a wizard gains a level is more based on the amount of time
between levels gained, unlike a sorcerer.
Magic Missile -
1st level arcane spell
Ignores spell resistance.
Summon Monster (I-IX)
Due to the unique relationship Habololy has with the outer planes, there are
not an unlimited number of sentient planar creatures available to summon.
A spellcaster can only summon a number of particular sentient creatures
(such as a Leonal) equal to 15 minus the challenge rating of the creature.
So in the example of the Leonal (CR12), a spellcaster could summon at most
three per day. Furthermore, if the spellcaster were to constantly
summon the creatures into dangerous, or deadly situations, they may arrive
even less than the above rule. It is possible that a true abuse of
sentient summoned creatures could lead to an outer planar response.
Sentient summoned creatures are ones that have a unique identity and are not
created by the summon spell. Generally, this means Guardinials,
Baazatu, Slaad, etc. This does not refer to celestial, dire, or
fiendish versions of creatures. It does not apply to elementals.
The trade off to this hindrance is two fold. First, the sentient
creatures summoned are 'assigned' to Habololy. This means that they
may have useful knowledge that would not be available via a standard
summons. Second, once you have the name of a sentient summoned
creature, you may summon that specific creature again. They might
therefore be more helpful when it comes to executing plans and helping.
Summoning by means of a Planar Ally or Gate spell avoids this
restriction, but a random sentient creature is summoned, not one 'assigned'