Campaign Logs Main
Events (season 1: 1-11)
Events (season 2:
Events (season 3:
(season 4: 34-44)
Events (season 5: 45-55)
Events (season 6: 56-67)
Session 23: A Missing Dwarf (11 Kiusta 780 to 14 Kiusta
After several months,
Vega gets word from an associate named Berkror, that a dwarf has been kidnapped. The dwarf is
named Barret and he is the son of wealthy merchants. Vega
tells the others and they begin to search for him.
The group encounters
a strange dwarf named Grizby while they search for Barret. He
tells them a story of his home town of Gevonshan that has been taken
by Illithids. The group tells him that they are busy, but that
if he pulls his weight, he may come with them. Grizby's
stories of kidnapping in his town raise the suspicions of the group.
The group heads to
the High City in the north of the town, the home of Barret. It
is there they run into the a cleric of Frostine who has heard of
Koth. The cleric attacks them with the help of dozens of ice
mephits, but is easily defeated.
Koth sends him to the temple of Frostine with a warning to his
The next day, the
high cleric of Frostine in Port Springs challenges Koth. A
grand fight in the northern arena is quickly arranged. Koth
versus the champion of Frostine, who is a Frost Giant. The
fight draws a large crowd that gets very upset when it ends in a
Session 24: A Missing Dwarf Found (15 Kiusta 780 to 21 Kiusta 780)
As they continue to
search for Barret, the gruop is approached by a dwarf named
Grabappel. He says that he was freed from the control of the
Illithids when the group killed them. He has caught up with
the group to offer his assistance in return for that deed. The
The group encounters
Shemsher as the search for Barret. Shemsher is a member of the
Pale Beards. He was nearly killed by a dwarf named Vex, who he
believes is holding Barret. Vex somehow cursed Shemsher before
he could escape. Shemsher collapsed in the road and was
arrested by the constables for past crimes. Montaron and
Solaris heal Shemsher and he promises to help them after he is out
With the information
from Shemsher, the group finds Vex. When the find him, they
are able to defeat Vex. They soon after find Barret and return
him to his home.
The Last Apprentice (22 Kiusta 780 to 30 Kiusta 780)
Having returned Barret and questioned him for
information, the group continues to look for clues into the
whereabouts of the remaining members of the Day Turned Dark.
They discover that the road south of the city has been plagued by
wolves. The group comes to the conclusion that it is worth
investigating, thinking that the last apprentice may be involved.
Before they are able to investigate, Malek is
taken from his inn. The group learns that Ettude, the last
apprentice, has taken him, and demands a payment and favors for his
return. The group instead decides to hunt down the apprentice.
It doesn't take the group long to find Ettude.
When they do, they are able to defeat him and his minions before
Malek is harmed.
26: What Afraid of Big Bad Wolves? (1 Leenot 780 to 21 Leenot 780)
As Vega looks for
more information in the city, the others head to the southern road
to look for Ettude's lair. They find the lair inhabited by
fiendish lupine creatures. They lore some out and kill them,
but cannot get the others to come out of their lair. They wait
for a day, and then Malek summons over 70 creatures to charge in and
finish the creatures. The group collects the items from the
cave and returns to the city to look for more clues.
27: A Bigger Bounty (22 Leenot 780 to 26 Leenot 780)
While the group
continues to look for information, they discover that Solaris has a
large bounty on his head. They are forced to fight off several
bounty hunters. Finally, Grizby takes Solaris to the temple of
Drunnbar, where they convince the cleric Garnit to allow Solaris to
All of their long
investigation pays off and Vega discovers that the ship which they
had known as the Three Ways Home is docking under the name Crest's
Folly. The group decides to board the ship, for the second
28: Driving Off Slavers (27 Leenot 780 to 2 Mafeeti 780)
Koth, who has become
a deputy of the Dock Warden, enlists the help of his commander.
The Dock Warden leads
the group to another ship commanded by Gno Gnub Grnoble, who
recently put into port with heavy damage. The ship he
described was very similar to the Crest's Folly. When the
group talks to Gnub, he describes the symbol of the Day Turned Dark
that he saw on some of the attackers. Gno agrees to help.
The group sets up an
elaborate plan to get some of the crew off of the ship and then find
the leaders. With Gnub's help, they lore much of the crew off
and then attack. They subdue or kill most of the leaders, but
as they go to search the ship, it blows up, nearly killing everyone.
The group interrogates the survivors and then turns them to the Dock
Two days later,
Daane, Malek, Montaron, and Grizby are all arrested and sentenced to
one month for the incident at the ship.
29: In-vega-stigation (3 Mafeeti 780 to 8 Mafeeti 780)
When the group's
sentence is over, they find that Vega has discovered a great deal of
information. The Day Turned Dark was kidnapping dwarves,
testing them, and then sending them out of the city on the ship.
However, some of the dwarves, for reasons yet unknown, were being
sent to the Illithids. For this reason, the group decides to
go to Grizby's town and defeat the Illithids and hopefully learn
Before they go, Vega
also discovers that there is a human spellcaster, supposedly named
Dreggor, that is now running the Day Turned Dark in Allar's absence.
He is also fairly certain that after the death of Allar and all his
apprentices, the destruction of the ship, and the defeat of Vex,
there are no notable elements of the Day Turned Dark left in Port
Session 30: The Dangers of A Re-traveled Road (8 Mafeeti 780 to 24 Napay 780)
The group starts off on the road east.
While on the road,
the group encounters Magic Rusters, which destroy some of their
Days later, they are
attacked by Ettin that appear to hold a grudge from the encounter
the group had with their clan months before. They defeat the
Right before they
reach the town, the group is attacked by Ropers when they fall into
a cave trap. They barely escape the creatures.
Session 31: Illithids in Wait (24 Napay 780 to 25 Napay 780)
As the trip
continues, the group its approached by two dwarves. They claim
to be representatives of the nation of Nomagrok that are going to
Gevonshan. The dwarves, Reik and Marheen, are to investigate
the town as well. The clerics of Drunnbar have said that there
is a problem in the town.
When the group
approaches the cave entrance that will take them to Gevonshan, they
are ambushed by a group of Illithid. It becomes clear quickly
that the Illithid knew they were coming. They realize, when he
turns and attacks them, that Grabappel has been controlled by the
Illithids. Despite the well laid trap, the group is able to
overcome the Illithids and prevent any from escaping to tell those
that remain in the town. Grabappel is killed in the fight.
Session 32: Grizby's Gift (25 Napay 780 to 1 Progonust 780)
The group arrives at
the town of Gevonshan and investigates. They discover that the
town is controlled by Illithids indirectly through many of the
dwarven leaders who are dominated.
Grizby finds his
brother Herzbur and rescues him.
After several days in
the town, the group decides to attack the Illithid cave which serves
as their base. They hope that the Illithids they have already
killed mean there are not many left in the cave.
The group charges
into the cave and is confronted by a lake of slimy water, which they
quickly discover is filled by tentacles. At the center of the
lake is an island on which stands an Illithid, who they quickly
realize is a spellcaster as it unleashes fire and lightning.
The group desperately tries to get to the island. Montaron and
Malek aid the trip and fend off the Illithid's spells. Reik
gets stuck in the water, wrestling with the tentacles. Grizby
nearly kills the Illithid, but is killed by a lightning bolt.
The distraction was enough to get Koth to the island where he
finishes the Illithid.
The group returns to
the town, where the domination is lifted. Reik reveals that he
is a Sledgehammer Noble of some consequence and commissions many
things for the town to help them recover.
Session 33: A Saintly Act (1 Progonust 780 to New Year's Day 781)
Grizby is buried at a
hero's funeral. The town begins to regroup with the help of
Reik' s leadership and the skills of the others.
On the road back to
Port Springs, the group is accosted by the Stalker of the Dead,
He says that he has come in the name of Dedestroyt to claim the
cheated lives of Montaron, Solaris, and Koth. Before he
attacks, Solaris offers to allow himself to be slain if the stalker
will spare the others. The stalker accepts and strikes down
Solaris in a single blow. Oddly Solaris' body disappears and
the stalker is knocked down the mountain in a landslide.
The remains of the
group return to Port Springs. Reik leaves for Icefia.
Daane leaves the city to search the world for the remnants of the
Day Turned Dark. The others remain in Port Springs.